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Traditionally players have been able to select shorter schedules in Franchise and Dynasty Mode, however NBA Live 07 did not allow this option due to the newly implemented season fatigue feature which was designed to suit a realistic 82 game schedule. A GM Rating of 100 will almost guarantee an offer from another team during the upcoming offseason. The likelihood of receiving an offer to control another team can be measured by the GM Rating, which offers a rating of the user's performance as a GM according to factors such as team success and the regularity of performing tasks such as scouting rookies and training players.
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To compensate for this, users are offered a chance at assuming control of a new team during the course of a Dynasty game depending on the success of their former team. While this was allowed in Franchise Mode, players may only assume control of one team in Dynasty Mode. One of the main differences between Dynasty Mode and Franchise Mode is the ability to control multiple teams.
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With a staff including a trainer, assistant coach, scout and as of NBA Live 07 an assistant head coach, players could now manage training sessions, injuries and other aspects without first having to earn Dynasty Points, instead giving players a budget and allowing them to sign staff similar to free agent players. The method of accumulating Dynasty Points (the currency used to buy Dynasty Extras) was also criticised as it often meant playing unrealistically to reach certain goals, which also punished players who preferred to sim games.ĭynasty Extras were phased out in favour of team staff, hired during the offseason prior to the first season in Dynasty Mode. On one hand they afforded more depth to Dynasty Mode with the ability to train players and improve team, however the general feeling was that the extras were not necessarily realistic. Many users had mixed feelings about the merits of Dynasty Extras. Among those features was the ability to trade draft picks, cutscenes after events such as trades and signings, retired jersey numbers and Dynasty Extras, which when earned allowed users to train their team or make purchases (such as a new locker room or team plane) to benefit their team. Over the next couple of years Franchise Mode would see new additions such as the ability to select new teams (or deselect teams) upon advancing to the next season and three team trades ( NBA Live 2001 only).īeginning with NBA Live 2004, Franchise Mode was rebranded Dynasty Mode to coincide with various new features. Franchise Mode was instantly popular, surpassing Season Mode as the major mode of play.
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It also added greatly desired features such as player salaries (although these were generic and based on a points system rather than real NBA salaries) complete with a simplified version of the salary cap for free agency and trades, an annual rookie draft featuring generated rookie players, player progression and player retirements. NBA Live 2000 was the first game to feature Franchise Mode, giving players the opportunity to take control of an NBA team - or all 29 teams if desired - for 25 years.
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However, the user could choose to override this feature and the CPU did not always make intelligent deals often assembling teams that were too weak at a certain position or comprised mostly of players at a single position (quite often centres). Multiseason Mode also featured trades between CPU teams and CPU trade logic that would reject a deal that was deemed to be unfair. However, the lack of the NBA Draft meant that although players aged and their ratings improved or declined, no new players were introduced to the league. One of the key features of Multiseason Mode was Player Progression, with young players developing into better players and veteran players declining as they aged. The following year, NBA Live 99 introduced Multiseason Mode, an expansion of the popular Season Mode that allowed the user to play ten NBA seasons.
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The mode was fairly limited and did not boast any of the additional roster or front office management options that later games would introduce. It offered players the ability to draft their own fantasy teams from the current pool of NBA players and compete in a fictional NBA. GM Mode was introduced in NBA Live 98 as an alternative to the regular Season Mode.